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CANOPY digital · Software

Game and visual product systems

Android-first visual product PixelBoats

Independent browser game development with Canvas, WebGL, Three.js and PixiJS 8: rendering, state architecture and performance tuning.

PixelBoats high seas game interface render
Saleable visual product track PixelBoats Game in development

Problem

Broad creative prototypes need a smaller saleable slice before they can support store and pricing claims.

Impact

A clearer path from visual proof to Google Play metadata, screenshot planning, and early-access positioning.

Context

The current public lane is proof and productization planning, not a claim that a paid Play Store wallpaper is already live.

What it includes

  • Android-first live wallpaper strategy
  • ASO metadata draft lane
  • Screenshot and claim-boundary checklist

Technical shape

SvelteKitPixel artASO

Saleable visual product track

Source