The Salty Anchor · Harbor board

Rule the High Seas

From bloodstained decks to sunken fortunes, only the bold carve their legend into the tide. Build your crew. Claim your ship. Become a legend.

Pre-release build · ranked voyages and published logs already live · paid store claim waits on a verified Android artifact.

🌊 Animated sea mood 📜 Published logs 🗺 AoE world ⚔️ Ranked captains

Harbor status board

Sea conditions
Rough seas

High risk. High reward.

Simulated readout — live weather feed not yet bridged to this surface.

simulated
Latest events static fallback
  • Convoy raid reported off Brinehook Shoals 6h ago
  • New bounty posted at The Salty Anchor 9h ago
  • Tavern incident: harbor watch dispersed a quarrel 14h ago
  • Blackwake Union gains faction pressure in the east 1d ago
Ranked captains static fallback
  1. #1 Marrowbyte 1842
  2. #2 Sable Anne Rackham 1819
  3. #3 El Toro de Sal 1791
  4. #4 Dutch Rudderstorm 1768
Captain's log lore

There is no calm water east of Gallows Lantern — just water that has not measured you yet.

— Captain's log · excerpt
Androidfirst store lane
6proof images
ASOmetadata draft
SSGstatic proof site
Public community seam

Wave one starts proving BoatNet inside the PixelBoats shell.

Rankings and realm entry cues now read from public BoatNet projections when the backend is available, while static fallback content keeps the marketing build coherent everywhere else.

Season signal

Summer 2026

static fallback
Ranked voyages 275 Public proof block for the first live-backed route.
Online captains 3 Presence remains authenticated, but public season summaries can still surface safely.
Featured guild BrassGulls The realm surface stays PixelBoats-first while BoatNet remains the backend system name.
#1 · Marrowbyte

Harbor Warden · Brinehook Shoals · 1842 rating

BrassGulls
#2 · Sable Anne Rackham

Storm Cartographer · Gallows Lantern · 1819 rating

BlackwakeUnion
#3 · El Toro de Sal

Crate Interceptor · Copperwake Run · 1791 rating

BrassGulls
Saleable slice

A live-wallpaper lane before the whole game has to be finished.

The current public promise is intentionally narrow: prove the visual system, draft the Google Play metadata, gather screenshots, then only claim paid availability after an Android artifact is tested.

Google Play draft

PixelBoats Live Wallpaper.

Working metadata focuses on animated pixel-art seas, pirate ship ambience, cozy nautical backgrounds, and calm/action scene presets.

📱
proof needed

Artifact before claims.

Paid unlocks, install metrics, and ranking claims wait for a real Android build, on-device screenshots, and Play Store test-track proof.

case study

ASO changes the product brief.

Keyword research turns a broad game prototype into a store-ready checklist: title, short description, screenshot captions, feature graphic, and claim boundary.

Product proof stack

A real repo slice that can feed screenshots, store copy, and launch notes.

This marketing site stays static-ready while the product track gathers proof for Android, future store pages, and Canopy case-study writing.

particle water

Water mood becomes a product asset.

The visual language around waves, drips, storms, and ship silhouettes becomes screenshot material instead of only route decoration.

🌊
routes

Logs, world, rankings.

Static SvelteKit routes become proof pages for world tone, community hooks, and future release notes.

🧭
stats

Competitive hooks stay secondary.

Rankings and profiles are useful game proof, but they do not distract from the smaller wallpaper launch lane.

🏆
world

AoE pressure map.

Ports, factions, storms, hazards, events, and region cards without city-builder bloat.

🗺
logs

Published dispatches.

Captain logs, battle reports, dev notes, rumours, and replay-linked story slots.

📜
Sea chart reveal

Explore the map in scraps, then reveal the bigger waters.

The marketing surface should tease the world like an old game manual: left, center, and right chart pieces around a larger map still fogged out by unexplored waters.

Western chart scrap

Brinehook Shoals

A starter-water slice with sandbars, fruit trails, wreckage lanes, and low-risk convoy trouble.

Central chart claim

The Salty Anchor

Port hub, tavern recruitment, captain logs, rumours, bounties, and the first social anchor point.

Eastern chart scrap

Gallows Lantern

Storm pressure, cursed wrecks, ghost rumours, and darker faction routes beyond the safe tide.

!
Unexplored waters

Big map, small truths.

Use this as a future landing section for regions, fog-of-war reveals, event seasons, faction control, and shareable chart fragments from player logs.

Crew-made signal

A few old-school promo kit nods, not a whole footer takeover.

Keep it as a front-page tease: future downloads for fans, streamers, press, and anyone building little PixelBoats pages, overlays, posts, or community tools.

Fan kit

Badges, flags, stickers.

Small branded bits that feel like old boxed-game extras, not corporate brochure filler.

Creator kit

Overlays, GIF loops, chart scraps.

Material for videos, devlogs, launch posts, fan sites, and stream scenes.

Press kit

Screens, logos, capsule copy.

Just enough structure that future coverage does not require digging through Discord rubble.

Realm access

BoatNet identity now lives inside the PixelBoats product shell.

Public routes now pull safe BoatNet projections for rankings, logs, and proof blocks. Authenticated chat, roster, and guild presence share the canonical `/pixelboats` API and cookie boundary.

Session

Checking realm access…

Checking the PixelBoats BoatNet session.

Join the crew

Get summoned when the visual product track leaves port.

Early-access placeholder only. The paid store CTA waits until the Android artifact, screenshots, and listing are verified.