You want a crew or a story? Around here, the cheap ones cost more.
Wood remembers pressure. Ships do too. Captains mostly pretend otherwise.
Ask about wages, repairs, loyalty, or why the oranges keep turning up wet.
A tavern page for PixelBoats: a room hero, dialogue preview, crew hooks, and a tiny nod to skills without turning the marketing page into a systems spreadsheet.
This is a marketing preview of the future dialogue surface: quick responses, rumours, recruitment, insults, bribes, crew status, and captain-log callbacks.
You want a crew or a story? Around here, the cheap ones cost more.
Wood remembers pressure. Ships do too. Captains mostly pretend otherwise.
Ask about wages, repairs, loyalty, or why the oranges keep turning up wet.
The Salty Anchor can tease recruitment, loyalty, recovery, wages, and character flavour without promising a giant management simulator.
Quiet repair specialist. Probably knows more than he says.
Improves cannon timing. Laughs at bad ideas, then tries them.
Better salvage reach. Worse judgement around cursed barrels.
Tiny cards, small modifiers, obvious jobs, hidden traits, and story hooks. Enough to make a crew member feel worth finding, not enough to bury the demo in RPG admin.