World state without city-builder sprawl.
This page frames the sea as a living adventure layer, not a spreadsheet. Regions can have hazards, factions, rumours, weather, economy hints, and ranked-event pressure.
Area pressure. Storms, pirate patrols, merchant convoys, treasure wakes, faction heat.
Port states. Taverns, contracts, repair costs, crew availability, rumours.
Event feed. Battle reports and published logs can attach back to the world map.