AoE world route

The Living Sea

A placeholder world surface for area-of-effect pressure: port influence, faction danger, storm bands, trade lanes, bounty regions, and event-driven map state.

World state without city-builder sprawl.

This page frames the sea as a living adventure layer, not a spreadsheet. Regions can have hazards, factions, rumours, weather, economy hints, and ranked-event pressure.

AOE

Area pressure. Storms, pirate patrols, merchant convoys, treasure wakes, faction heat.

PORT

Port states. Taverns, contracts, repair costs, crew availability, rumours.

LIVE

Event feed. Battle reports and published logs can attach back to the world map.

Regions

Six placeholder waters.

Content slots for future generated world state, event summaries, seasonal rules, or live multiplayer heat.

NW · Active pirate pressure

Brinehook Shoals

Sandbars, orange crates, nervous gulls, and early-game pirate pressure.

NE · Storm band forming

Gallows Lantern

Ghost rumours, wreckage, and wind that keeps changing its mind.

SW · Merchant route

Copperwake Run

Convoys, bribe routes, cargo trails, and faction reputation bait.

SE · Salvage rich

Dead Man’s Orchard

Fruit, floating supplies, low visibility, and suspiciously helpful barrels.

EV · World event

Blackwake Surge

Temporary AoE pressure: cannon reload penalties near cursed wreckage.

PT · Port hub

The Salty Anchor

Tavern route, recruitment, rumours, insults, and log publication.